Creativity and Computer Games

Creativity and Computer Games

Creativity and computer games

In this century, computer game industry is one of the creative industries, which have been increased by people around the world. Over the past 30 years, video games have become an integral part of our culture, and the video game industry has become a multi-billion dollar behemoth (http://www.pbs.org, 02/02/2007). According to a new report on venture capital spending, the amount invested in gaming companies has more than doubled since 2002 to last year’s $184.2 million, though 2004 was the peak year at $200.1 million (Chuang, 2006). Leadbeater and Oakley (2001) also state that computer game are one of the fastest-growing high-tech sectors in the world from scratch, Britain has developed a leading position in two decades and accounts for seventy one percent of European investment in the production of computer and video games. However, the computer game industry has a high competition in the global market so the companies which create the computer game, have to always improve their game in order to survive in the computer game market. This report will discuss about the computer games and the creativity of the computer game industry.

Cover (2004) state that computer game as a popular form of media engagement appears, at this stage, to be a strong testament towards a re-emergence of willingness to spend time with a narrative that can only be written in the context of interactive user-inputs. In addition, computer games are important in children’s culture, they afford opportunities for fantasy, challenge, collaboration and competition, all essential elements of play and learning (http://www.editlib.org 02/02/2007). The high growth rate in the worldwide games market means there are many opportunities for the local industry to keep growing and developing, but to stay on the top of the game in this notoriously fast-moving industry, local companies need to be learn, flexible and innovation (http://www.cultureandrecreation.gov.au,...

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