The Arts: Hand-Driven vs. Technology-Driven Art

The Arts: Hand-Driven vs. Technology-Driven Art

The Arts: The Experience of Hand-Driven Art vs. Technology-Driven Art
There is a growing community of designers and artists making their presence felt these days. Whether that art is created using one of the many design programs developed the past two decades (Adobe Photoshop, Corel Paint, etc.) or by the one god-given design program that’s been around for generations, the experience in developing pieces using these specific types are similar yet dissimilar in many aspects. In most cases, artists will utilize one or the other primarily while some will actually utilize both simultaneously for their art. The hope is to give a window into both experiences using personal insight and reflection, while acknowledging their likeness and their differences, to those who may not be in the field but are interested in knowing a little more about them.
The ability to create art by hand is an interesting one because it is something that generally everyone can do, but not something that all that can necessarily does well. A great deal of this type of artist is born with the talent of creating incredible art using just their eye, hands and imagination using any number of mediums (pencil to paper, paint to canvas, or even sand and ice, etc.). It is an ability that, with time and constant usage, gets a lot better at a much easier pace. It is also an ability that, with inconsistent or a total lack of usage over time, can actually fall apart a little and require increased work just to build those skills back to “normal”. Hand artistry can be taught to those with no prior experience and, with time and practice, should do very well. There are a multitude of books, CDs, DVDs and internet media with the sole purpose of teaching how-tos on different styles of hand-created art such as painting, manga (Japanese-style comics) and cartooning. The tools used for this type of art vary with the exact medium you choose and is not restricted to a particular location. For example, Painting...

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