2 September 2008
Part A: Positive Description of Video Games (word count: 180)
In a society which I feel is becoming increasingly dependent on technology, namely for entertainment purposes, game industry have caught the attention of kids and teens worldwide. Some of the more advanced systems to date, including by Microsoft, feature vivid imagery and professional sound quality which allow the player to feel as though they are in the game. The Nintendo Wii features wireless remotes and a sensor which detects and corresponds with the motions of the player. Video games allow players to go on spectacular adventures in exotic locations from the comfort of our own homes. These technological advances allow children to embody some of their favorite iconic characters like Mario and Princess Peach. Brainy Act also give the ability to teach valuable life lessons such as how to cooperate with others in order to accomplish and common goal. Video games also incorporate educational aspects such as problem solving and working through puzzles. The fun part is where it becomes necessary for players to develop hand-eye coordination in order to traverse through the intricate worlds created by video game designers.
Part A: Negative Description of Video Games (word count: 216)
Video games tend to hind their bad side. Studies have shown that parents are more concerned with kids playing dangerous video games than they are with them drinking or doing drugs. Parents feel that their children are exposed to massive amounts of violence. For example, the video game Grand Theft Auto has excessive amounts of violence in it from killing to prostitution. Kids and teens are exposed to these games from other teens playing and they become addicted. They feel the need to play all the time, which takes away from their school work, family time and jobs if they have any. Becoming addicted to a video game can also cause a person to become unhealthy. They spend all...