Multimedia Project Report

Multimedia Project Report

  • Submitted By: Teoh
  • Date Submitted: 03/20/2009 9:14 AM
  • Category: Technology
  • Words: 451
  • Page: 2
  • Views: 979

As educational software, FunMath has 4 main objectives. The first of the objectives is exposes children ages from 4 to 6 to the basic math concepts, logic, associative thinking and problem solving by go through a complete series of mathematical and logical exercises and challenges attached in this application. The next objective is to gain children interest in learning mathematical and logical topics by provide a dynamic, fun and interactive environment for children to do mathematical and logical practice. Third, boost the mathematical and logical thinking of the children by randomly display math problems in variety mathematics categories. Fourth, devote as a supplement of teaching material for kindergartner in which children educator can use it as a part of teaching material to assist them when they are teaching.Our project scope can categorized to two, which are type of application we deal with and entertaining stuff that we are planning to use in our project for gain user interest. Our project deals with education . Educational courseware which will include kindergarten mathematics and logic materials. Kindergarten kids who ages from 4 to 6 years old and kindergartner will be this courseware main user, because this courseware is designed and developed to help kindergarten kids to gain knowledge and skills in mathematical and logical fields and also devoted to assist kindergartner in their teaching and daily lectures.
As educational software, FunMath has 4 main objectives. The first of the objectives is exposes children ages from 4 to 6 to the basic math concepts, logic, associative thinking and problem solving by go through a complete series of mathematical and logical exercises and challenges attached in this application. The next objective is to gain children interest in learning mathematical and logical topics by provide a dynamic, fun and interactive environment for children to do mathematical and logical practice. Third, boost the mathematical and...

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