The Interpersonal Divide & Science Fiction

The Interpersonal Divide & Science Fiction

  • Submitted By: muddymay
  • Date Submitted: 12/15/2008 2:09 PM
  • Category: Technology
  • Words: 1726
  • Page: 7
  • Views: 1

Technological advances have had many unforeseen consequences. We have seen many examples of this in our day, environmental degradation, displacement due to development projects such as dams, just to name a few. The increase of digital technologies has also led to the decrease interpersonal relations. Code 46 takes a relatively new scientific adventure, cloning, and exposes some potential problems of it. Code 46 is fill in the definition. Two lovers could not be together, she was the offspring of his mother’s group of clones, therefore she was 50% related to him. This is a perfect example of how science creates a wedge between human beings. No longer could people rely on love and sexual attraction to determine who to procreate with. Love and sexual attraction took the back seat to lab results that made the final decision whether the two could have children together. Of course it is not to that extreme point today, but In Vitro Fertilization is defiantly on the rise. People are no longer interacting as they once did. Instead they are sitting in the same room watching TV, movies or playing video games, but they are not communicating or interacting. Unfortunately, we did not anticipate the decline of interpersonal relations as a repercussion of the increase of technology.

The appeal of being able to complete tasks more quickly and efficiently, with less effort and labour, pushed us into rapid technological advancement. Due to less labour and time inputs than historically necessary to complete a certain task, we anticipated freedom. Predominantly we expected freedom of time. Ideally this time would have been invested in ways that would further increase our individual or collective productivity. It is therefore ironic to see how the mainstream technologies of today appear to be actually decreasing people’s productivity. Children sit in front of TV’s, computers and video games for hours on end. I argue their output level of productivity is extremely minimal and...

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