MRA ASSIGNMENT

MRA ASSIGNMENT

Supply Chain Management
& Process Strategies

Interactivity – Games On the Go

Table of Contents
Executive Summary
Mission Statement
Vision Statement
Business Objectives
Firm position
SWOT Analysis
Porter’s five forces analysis

3
3
3
3
4
5
6
OPERATIONS STRATEGY

Primary Task
Core Competencies
Platform Product Strategy
Competitive Strategies
Supporting Strategies
Expansion Strategy

7
8
9
9
11
12
PROCESS CHOICE

Service Process
Product Process
Customer Involvement
Capital Intensity

13
14
16
16
CAPACITY DETERMINATION

Capacity Determination

17

FACILITY LOCATION AND LAYOUT
Facility Location and Layout

18

INVENTORY SUPPLY CHAIN
Inventory Cycle
Inventory Choice
Restocking Methodology

19
19
20

TOTAL QUALITY MANAGEMENT SYSTEMS
TQM Overview
Strategic Focus

22
22
MARKETING STRATEGY

Marketing Strategy
Phase 1
Phase 2
Phase 3

24
25
25
CONCLUSION

Final Words

27
WORKS CITED

Citation Reference

28

2

Interactivity – Games On the Go

Executive Summary
Interactivity is a service designed to deliver the product of video games to our customer base
through a primary method of kiosk-based machines in high traffic areas, meeting the
demographic of our consumers. Additionally, we will offer a series of services and benefits
through the company website to better serve our clients in the gaming industry.
We plan to launch a new method (similar in video movie rentals) by developing the kiosk system
for an engaging group of consumers, while continually building the Interactivity brand
throughout the Net Generation and deliver our products and services in a timely manner and
convenient manner. In this market, Interactivity could pursue a strong hold in the minimally
competitive market of video gaming rental.
A strategic approach will be implemented to balance our core competencies, product and pricing
strategies and product/service differentiation. Further, we will...

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