Literacy and reading in particular is just one of the aspects in which research has provided evidence of potential impacts of new technologies such as multimedia and hypermedia. Most of the studies address literacy or reading in the early years of schooling. These technologies may be important for older readers also, particularly those that have not experienced success in their school careers already. The purpose of the paper is to determine whether digital technologies can affect the acquisition of advanced reading skills such as comprehension, meta-cognition, strategy use, motivation, and engagement.
Technology and reading is becoming popular with each passing day. There are such things as computer games, video games, and internet games that help children read as young as four and five. These technologies help children to begin to read before they enter school. Technology at times can have a positive effect on reading comprehension.
Technologies offer a means to assess students in a different way in all grades across the curriculum. It may also give teachers a better understanding of their students’ achievements. This article describes recent developments that argues the fact that enthusiastic readers have many types of things such as TV, computers, video games, and movies that compete for their attention today. It suggests that reading itself demands a lot of attention, time, and commitment and that student’s may need more instruction in reading in nonfiction texts rather than from their textbook. Finally there are several ways provided here in the article that show news ways to try and engage students in content literacy. Reading literacy and technology tend to be paired more together in today’s world. Some suppose that technology can improve literacy and instruction. In order for reading and technology to occur the teachers need to be skilled in the effective use of technologies for teaching and learning. We know that electronic storybooks help to improve...