Content: Mental and Emotional Health
Goals: Students will define gambling and learn why gambling addiction is a
growing concern. Students will use role play to practice effective ways to
say no to gambling.
Objective: Students will explain why gambling is a problem. Students will
Demonstrate effective refusal skills related to gambling.
Time Frame: 55 minutes
--Pencil / pen
--Writing paper (2)
--Gambling assessment questionnaire
--Transparency: The Problem Gambler
--Transparency: Different Types of Gambling
--Copy of interpersonal communicate skills
--Copy of gambling scenarios
A. Introduction – (Visual & Kinesthetic Learners)
The instructor will write the word “gambling” on the white board. Students will be asked to define this word on a sheet of paper by providing various possible responses. Secondly, they will be instructed to complete a KWL chart which would determine what they already knew, what they want to know and what they have learned about this topic. Next, the instructor will display a list of the various types of gambling and its meaning.
B. Development – (Interpersonal Learners)
Students will be given a gambling assessment questionnaire to complete. After approximately five minutes, they will be instructed to discuss their responses in a small group. Next, there will be a class discussion about the transparency called “The Problem Gambler.”
C. Guided Practice
Students will be divided into small groups and will be given a list of effective interpersonal communication skills to review. Next, groups will be assigned one of five scenarios to role-play in front of the class. They must demonstrate at least three ways to say no to gambling.
D. Independent Practice
Students must make a list both internal and external influences as it relates to gambling. Next, they must write at least two paragraphs...